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课程名称: 3dsmax超级恶魔游戏角色3D设计大师级视频教程 教学视频 百度网盘下载
课程简介:
教程中文名称:3dsmax超级恶魔游戏角色3D设计大师级视频教程
教程英文名称:FLIPPEDNORMALS CREATING CHARACTER FOR GAMES-GALVIN GOULDEN
教程出品机构:FLIPPEDNORMALS
教程时长:4小时
教程格式:mp4 附工程源文件
教程使用软件:3ds Max, ZBrush, Substance Painter,DDO,Marmoset Toolbag,Knald
教程语言:英语
FLIPPEDNORMALS CREATING CHARACTER FOR GAMES-GALVIN GOULDEN
IN-DEPTH PBR WORKFLOW
The PBR workflow is covered in-depth, showing you how to texture efficiently for modern games, using two of the most popular tools out today: Substance Painter and the Quixel Suite. PBR is an essential part of character creation; your work will look fantastic in any light scenario and there is no more guess-work.
BAKING WITH KNALD
One of the vital parts of making game characters is baking. Knald is one of the premier tools for the job and you’ll get a solid look at how to use it to for production ready assets. This includes baking down normal, ID and any other maps you need, including polypainting from ZBrush.
Check out Knald for yourself
SUBSTANCE VS DDO
You’ll get a proper look at what the strengths of both Substance and DDO are. When it comes to the modern game artist’s toolbox, Substance and DDO aren’t just useful; They are absolutely essential. Without knowing these tools, you will fall behind in the current market.
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